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A Big Thanks To the Software Refinery for making this great game Hardwar Rules And thank you Ian Martin for all his work on the UIM patches (UIM = Update Ian Martin) |
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Forums Main Board Zedo's Board This is the main board where most of the Hardwar community is Backup Board Zedo's Forum a great forum with a Hardwar them. we may change over to it soon |
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Welcome to the main FAQ pageHow do you chat in a multiplayer game?What is the manufacturing machinery and what does it do? What are the Debug keys and what do thay do? What are the AI plans and what do thay mean? What are the deferrant Cell and there info? What terminal commands are there(in UIM06)? How do you Chat in a multiplayer GamePress ca window will open at the top it will say TO either type pilots name or leave blank to broadcast then type message then return/enter to send Back to top What is the manufacturing machinery and what does it make?Well in beta U3.04b you cant make the lasersBut in HardwarE you can so here is a list for each For U3.04 go Here For HardwarE go here Beta U3.04bMaintain machinerySprat X10Swarm X10 Devastator Leach X10 Fireburst X10 Underkill X5 Groundbase X Groundbase X5 Hologram X5 Trojan Distiler Alcohol Narcotron Narcotics Ore Processor Exmetal Sheetmetal Components machineryCompcompMathparts Cell #1 Cell #2 Cell #3 Fusion Cell Salvage Drone Chaff X10 Back to top HardwarE (U3.05b with E0.92.1.E)Note you can manufacture everything but theSuper Drone In HardwarE Materials processorExmetalSheetmetal Constmat Component machineryCompcompMachparts Standard cell Extra Capacity cell Fast cell Fusion cell Smallest pod Small pod Medium pod Large pod Largest pod Salvage drone Flares X10 Chaff X10 Advanced manufacturingEngine #1Engine #2 Engine #3 Fusion cell mark 2 Tac-nuke Laser Plasma Kannon Laser Turret Pulse Laser Components machinery Materials processor This will be updated soon to add the other manufacturing machinery To the HardwarE area King Tiger Back to top What are the Debug keys and what do thay do?F7 Pause/Unpause in debugging modeF8 Go to prev pilot in who is out in HW world F9 Go to next pilot in who is out in HW world F10 Go to prev pilot F11 Go to next pilot F12 Toggle Watch Pilot Back to top What are the AI plans and what do thay Mean?Kill VH (pilot name) = kill Vehicle (pilot name)KillPil (pilot name) = kill the pilot whatever vehicle he is in (including Taxis). Rob ve (pilot name) = bob pilot in other word will attack pilot until he drops cargo Fly nodes = not known Fly cells = not known Gobg (building name)= go to building name Hunt (building name)= buzz building fly bye Flypass = fly passed building or other obstacle s = sell B = buy Sell all : notbg = not known Scavenge (building name) = scavenge near building Get cargo pass = get cargo passed obstacle Recharge = recharge cell Q at building name = in Q at building name Back to top What are the deferrant Cell and there info?
What terminal commands are there(in UIM06)?Terminal commands in UIM06 with Enhanced2 (16/03/05)hangar name,(new name)New names chosen will be displayed in game. AI ownedhangars still show default xyz's hangar. ORDER oldname,NAME,newnamerenames ThugsPROPERTY pilot_nameGives a simple list of the hangars a particularpilot owns OWNER hangar_nameReturns the name of the pilot that owns the namedhangar REPORTAimed at Admins in order to produce rankings ormonitor cheating, but in current release is available to all players. Produces a rankings/stats report of all players in an off or on-line game (including players not currently logged in). In online games should be used via the terminal server Format: Player name, player cash, player kills, names of hangars owned (+ cash held, and clones held in each hangar), number of each moth type owned by the player, and the hardwar day the pilot was last logged in. REPOSSESS hangar_nameRestricted to ADMINS. Resets a player owned hangarand make it available for sale. Cash and stock in the hangar is lost. Moths parked in the hangar remain parked there. Allows ADMINS to free up hangars in online games if a) a player has not logged in for a long time or b) a player is breaking game rules and buying excessive numbers of hangars. Not intended for casual use ORDER thug_name,PROTECT,pilot_namethe thug will track the named pilot around titanindefinately, and will attack any other pilot who attacks/is attacked by the named pilot. To cancel this order use 'ORDER thug_name,PROTECT' ORDER thug_name,SUPPLY,hangar_namefor use in setting up regular supply to a playerowned hangar. The thug will scan the hangars max-buy settings and current stock, and trade to the hangar as appropriate indefinately Back to top -----Terminal commands in UIM06----- AUTOPILOTEngages autopilot to fly towards atargeted item. Target must be set before engaging autopilot. Off disengages the autopilot. Usage: AUTOPILOT [TARGET or OFF]. Note that the SALVAGE option isn't implemented, and may crash the game. BAYSReports the moths parked in the currenthangar, with pilots. BLAGAllows you to get free cash or moths(restricted by PERMISSIONS). Usage: BLAG [CASH or MOTH],[value] where value is the amount of cash, or the moth type: 1 = Moon Moth, 2 = Silver Y, 3 = Neo Tiger, 4 = Hawk, 5 = Deaths Head, 6 = Police, 7 = Alien, 8 = Swallow. BOARDBoard a moth parked in a specific bay inthe current hangar as the pilot. Usage: BOARD [Bay number]. BOARDPASSAs BOARD, but to board as a passenger(requires Moon Moth). Usage: BOARDPASS [Bay number]. BUILDAllows rooms to be constructed (restrictedby PERMISSIONS, beta 3+, may have other unknown uses). Usage: BUILD [movement direction (see bottom of this list)],[short name]. When interfacing with an existing hangar, OUT is used to leave, and HLINK to enter. Also see How do I build rooms?. CASHReports current cash total. From beta 2,this includes cash in your hangar if you are in your hangar. CREATERelated to building construction - notfully implemented (restricted by PERMISSIONS, beta 4). Known functionality: CREATE 0,n,[name] creates a god hangar style building called [name], which you can TELEPORT into, but which doesn't physically exist on the map (also note that you can BUILD out of it, so, for example, you can create two god hangars with a godly walk link between them). . CREATE AAGB,P,[name] makes the same hangar a private hangar (like Colony HQ). It seems that CREATE can only be used with hangar shapes that exist in the game by default, but are not assigned as hangars to start with - there are very few of these - the others are mostly buried half underground. In case you are wondering, the four character codes that make up the first argument can be worked out by logging the start of the game, and reading through the world creation part of startup (thanks to Wez for completing the puzzle). DESCRIBEChange the description of the currentlocation (restricted by PERMISSIONS, beta 4+). Usage: DESCRIBE [description]. DEPOSITTransfers cash to the current hangar(beta 2+). You do not need to own the hangar. Usage: DEPOSIT [amount]. A bug allows depositing negative values, which results in withdrawal of cash. This works at any hangar with cash. It will deprive the hangar of cash, and so will tend to lead the economy to slowdown or stall because the hangar can no longer buy anything it needs. (note this was fixed in UIM) EXECExecutes a command as another pilot(restricted by PERMISSIONS unless a staff member). Usage: EXEC [Pilot name],[Command,subcommand,value,etc]. For example, "EXEC Fred,BAYS" will get Fred to report the moths parked in the hangar he is in. - EXITS or X: List available walk routes - if you are in a moth, the only option will be "out", as in get out of moth. GOODSReports current hangar inventory.GREETSends a greeting :-) (beta 3+).GRINGrins ;-) (beta 3+).HANGARSets custom hangar information. Relates tothe hangar you are in at the moment. Usage: HANGAR [setting,value]. Basic settings are: * ACCESS - Sets access to PUBLIC or PRIVATE. Possibly bugged. * NAME - Renames hangar. * STATUS - With no settings, reports building statistics. * STOCK - Beta 4+: STOCK,ALL to list. STOCK,[Item name] to list stock for specific item. STOCK,[Item name],[BUY or SELL or MAXBUY],[Amount] to set the pricing for a specific item - for example "HANGAR STOCK,Swarm,SELL,100" to set the sale price of Swarm to 100. Admin settings (beta 4+, restricted by PERMISSIONS) are: * DAMAGE - With no value reports current damage. With value sets hangar damage to an amount between 0 and 16384. * LOGO - With no value report current logo. With value 0 to 16 sets logo icon. Values are: 1 = Warp, 2 = MonoRail, 3 = Lazarus, 4 = Klamp-G, 5 = Toxic, 6 = Skinners, 7 = Hardwar, 8 = Alpha, 9 = Mines, 10 = Port, 11 = Riverside, 12 = Highrise, 13 = Gamma, 14 = Downtown, 15 = Reservoir, 16 = Scrubbers. * SOFTWARE - With no value, lists software installed. With values, adds one or more options, for example "hangar software,cdfr". Prefixing the options with '-' deinstalls them, for example "hangar software,-ps" removes sales and purchasing. Known options are: c = collect (player hangar or allow cabs), d = deliver (player hangar or allow cabs), f = fit, g = god menu, n = no player trade, m = moth sales, o = moth software changes, p = business will purchase, u = repair, r = remove, s = business will sell, t = trade list, x = no monorail (non-functional?), y = sell buildings (like an estate agent), z = buy buildings. Note that there is a limit on software options of about 7 and installing more will lead to the game crashing when you access the hangar menu - take care. * TYPE - Changes the internal design of the hangar. Values 0 to 5. HELPList commands.HIDEHides terminal. On later betas Esc does thisinstead. LAUGHLike "SAY lol"... (beta 3+).LAUNCHLaunches moth from hangar. Note thatlaunch doesn't propel you out of the airlock, so if you launch and do nothing else, eventually your ship will be destroyed in the airlock. LOOK or LReports what you can see, MUD style.ORDERSends commands to your staff. Usage: ORDER[Staff name],[Subcommand],[Value]. For example, "ORDER Hitson,GO,Freds Builders". Subcommands are: * BOARD,[Bay number] - Board moth at bay specified. * BUZZ,[building] - Fly around, but not dock at, the building specified in the value. * CLEAR - Cancel last order. * DISEMBARK - Get out of moth. * GO,[Building] - Fly to building specified in the value. * KILL,[pilot name] - Attack another pilot. * REPORT - Reports current plan (unlikely to be much use at the moment). * SELLALL,[Building] - Sell all cargo at the building specified. * STATUS - Report where they are. - OUT: Get out of moth or leave hangar. PERMISSIONSTransfers permissions between pilots.Permissions transfer from the Admin pilot. Usage: PERMISSIONS [Pilot name],[options]. Multiple options may be set at once, but are not comma separated, for example "PERMISSIONS Fred,bot". Options are: s = set permissions, o = ORDER and EXEC any pilot, b = use BLAG, p = interact with plans, h = hijack moths and hangars, c = build, t = teleport, e = economy commands. Full list: "sobphcte". PLANSLists pilot plans, the instructions topilots. Primarily useful in conjunction with EXEC, to see what other pilots are planning. RECRUITHires a member of staff. You must be atthe same location as the staff member to hire them. Usage: RECRUIT [Staff name]. SAYTalks to everyone in your current location(beta 3+). Usage: SAY [message]. STAFFLists current your staff by name.TARGETSets target to the building or ship named.Usage: TARGET [Name of pilot or building]. TELEPORTJumps to a new location (restricted byPERMISSIONS, beta 4). Must be on foot. Usage: TELEPORT [hangar name]. TELLWhisper to a specific player in a differentlocation (beta 3+). Usage: TELL [pilot name],[message]. THRUSTSets the thrust of your moth, by aspecific value, full speed ahead, or no thrust (beta 3+). Usage: THRUST [value (-16384 to 16384) or MAX or STOP]. WAVEWaves at pilots at your location (beta 3+).WITHDRAWTransfers cash from a hangar you own toyour personal cash (beta 2+). Usage: WITHDRAW [amount]. WHOLists players (beta 3+). The letter after thename indicates the type of connection - "H" for Hardwar client, "T" for terminal. - Movement commands are mostly compass based, restricted by tunnels and rooms available: N/NE/E/SE/S/SW/W/NW, IN (enter a hangar), OUT (leave a hangar or moth), U (up a level), D (down a level) (beta 3+). Back to top If you see any mistakes or have something to add please contact me |